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DEAD Space 2 review. Post on the « extremely original » topic.
The Dead Space 2, published at the end of January, originally intended if I did not take a place in my heart, then at least pretty much to wash my nerves, starting to do it immediately after buying a protection system of protection. But the focus is that undergoing fiasco with activation for 2 days, I could not even think that the sequel of the game that I abandoned on the final boss, would be so exciting and exciting that it would make myself go to the average, and then unrealistic difficulty within 4 days.
Emotions have subsided, and now I am ready to say that DEAD Space 2 is very serious, the first Action-Horror, which came close to the standard of the genre in the form of Resident Evil 4. Gameplay, game situations, narrative, all this is collected in a design that does not fall apart for those 5 – 7 hours that you will spend for Dead Space 2. But about everything in order.
The narrative of the game is https://lowdeposit-casinos.co.uk/ perhaps the main change in comparison with the first Dead Space, which defines all the others. So, after the events on Ishimur, which the government hastened to qualify as a terrorist attack, the good doctor says Isaac Clark spent 3 years in a psychiatric hospital on the titanium, one of the moons of Saturn. And then the game begins. Naturally, the introduction of Dead Space 2 is one of the most, if not the shortest of those that I saw. And, you know, the sharpness, which was not enough in the first part, with all its plot turns A-la “find-chain”, “Listen to the crazy chapters” and “Now we will turn off the lights and catch the monsters”, adds the game of pluses. It is felt more collected, the plot will not shift from foot to foot in front of the door with the player’s interest, he knocks out the indicated door with a calculated blow by a heavy engineering boot, by means of the entire user’s skepticism, replacing it with a fascination with the history of Isaac’s madness.
How it was possible to achieve? The most simple decision came to the developers: to take and remake everything that worked badly in the first part and improve everything else. For example, the gameplay was completely redesigned in zero gravity. Isaac no longer pushes away from one surface to another, he now soars freely, likened to another Clark. Unless the latter was without a spacesuit. Well, he did not tear all evil spirits in flight.
Visually everything is at a decent level. The schedule was pulled only in places, but this allows the game to draw believable people with more or less live facial expressions, the locations that you want to explore (according to the art temple Scientologists Unitologists are quite comparable to the castle of Salazar), and, most importantly, the crowds (sometimes reaches 10-15 individuals on the screen) monsters. The “strategic dismemberment” is responsible for the physical engine, which can also be praised for very spectacular decoration of the decoration in broken windows.
Of course, the level of masterpiece Mikami was not surpassed, the game is desperately lacking large and angry bosses, but the main thing is that the dead Space 2 does not fall below, which differs favorably with the before the year of the capcom.
9 out of 10.
Although the game was conceived more like an action movie than a horror movie, in one chapter developers manage to catch up with fear. Purely IMHO, but nevertheless.