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Mods changing the main quest Fallout 4 (as well as slightly expanding the world)
Hello, ladies, gentlemen, comrades and undoubted.
We’ll talk with you today about how to fix the fourth fallout. Yes, I understand that on the Internet you can find many articles and videos, which tells how to correct certain aspects of the four, but, for the most part, they will all relate to the gameplay or visual component of the game, for example, that recent video with 300 mods. However, few people pay attention to another aspect of the game, which, unlike a tolerable gameplay and worthy of a visual component to this day, is much more broken. I mean, of course, the plot of the game, and for the most part, its main quest line, which … well … this is the main quest from the gazebo, in the worst meaning of this word.
And yes, today I will tell you about mods non-uk-casinos.co.uk/ that correct, or at least trying to fix the Main-Quest of the Fourth Fullout. Of course, it is unlikely that it is possible to correct many plot absence of absurdities, but to correct exactly what the player can affect, it is still worth trying. The result was a somewhat complicated verbal structure, but in the course of the narrative everything will become clear.
And one more moment, yes, initially, I wanted to talk about the main plot, but it so happened that over time, some mods were also included in the same selection, which, without affecting the main narrative, expand the world, again, it will be more understandable about what I about it.
Tales from the CommonWealth
Well, of course, this selection could not do without one of the most famous mods for the fourth follower. Although, Chris Takahashi (author of Fashion) is also no less famous as the creator of fan additions for other games from the gazebo. First of all, probably, here we must recall, without exaggeration, a masterpiece mod for Skyrim « Interesting NPS ». However, to be honest, the jokes of the Commonwealth do not reach it either by interestingness or fullness. And it was not that it was just a diminishment of the merits of the author of the mod, nevertheless, the second time to create something level of interesting NPCs is the task, to put it mildly, non-trivial. But still, if you are already familiar with the mod for Skyrim, then a similar creation for a follower can disappoint you a little. But, I will explain everything from the very beginning, for those who do not understand what I mean.
It is worth admitting that Chris Takahash can come up with and prescribe the most excellent quests, but with the design of locations he is clearly a problem, most often he cannot even place light sources normally in the editor.
So, usually, when the conversation comes to mods, it is primarily customary to talk about the duration and fullness of modification with new content. However, in the case of the Taxes of the Commonwealth, this will do a little difficult, because it is even difficult to determine the duration of the fan additions, since the added quests are so skillfully and subtly woven into the structure of the game itself, which, I suspect, many who are not familiar with all the tasks from the original game, will be difficult to distinguish them from those added by the mod.
With regard to Tales from the Commonwealth, it’s even difficult to say that there is the main quest line (more precisely, something like that is still there, but more on that later), since these are just a lot of short, completely different stories scattered throughout the Commonwealth. Somewhere, more than 20 quests, of various orientations, from robberies and standing when working on a gang of raiders, to participation in the election campaign. Moreover, there is also a quest that clearly refers to the finals of the first Last of US, but now with the opportunity to decide what to do in a similar situation. In general, I see no reason to paint here detailed every story from the addition, I will only say that they are all really diverse and organically inscribed in the world.