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Cool blogs that you could miss in November

Outside the window is cold, frost, December, brrr. But on your beloved Stopgame is more hot than ever. For the authors of the blogs decided to give a damn about the holy month of abstinence and shared very sultry work.

It all started with gentlemen from Joint, published a whole a selection Games for an adult friend. Following Firefly23412 told about how fandoms sell virtual adventures, not forgetting to show. At the end of the month, when there was less forces to refrain, the insidious comrade showed up Gumboool Yes demonstrated The whole site is already eight games with strawberries.

In general, in November it was extremely difficult to hold his hand on the table, because there were many charming young ladies with appetizing forms. But not enough – I decided, apparently, Kirill Voloshin, Fucking in his monthly Rubric Screenshots from the game Subverse, struck by connoisseurs of female beauty in the very heart. In the most, one might say, rod.

However, the music did not play for a long time. The lord of debauchery in the person of Cyril unexpectedly reviewed his decision and, so that no one could be overwhelmed, deleted one of the photographs. Irrevocably. Fortunately, by random coincidence, we retained the remote picture. In this connection, having subjected the screen a little censorship, we are happy to share it. And at the same time, the second picture too. Suddenly she will not.

Well, the main news of the month was discussed. Now you can, as they say, and start. Hello fiery. In touch Dmitry Epikhin, Guzak, Bergel, Gumboool, Cheezzy Purple Board. We, with support Gwinter And Justmk, We hasten to share magnificent, to our subjective taste, blogs again. We remind you that we will specifically keep silent about articles awarded with purple cups, because you can always familiarize themselves with them in the corresponding section.

For dessert, as usual, we stocked up funny comments, fun reviews, zealous positives from everywhere, as well as demonstrate the most broken and discussed publications. In general, they drove.

Combo with history [analysis of combat styles in Tekken] part 2

Tekken I always remained for me something unattainable, because it was distinguished by the aggressive complexity and multi-level combinations that broke my teenage brain. Felts to spam with techniques in MK ..

And here Slymmen Not afraid! Twice! Why he has a huge respect, because even in the absence of interest in the topic, read Blog Incredibly exciting and interesting. As a person who loves to dissect games for a cultural code and all kinds of references, it would not occur to me to analyze combat styles.

The volume of work is really titanic.This not only makes the game be respected more, but also opens a new perspective for players who have never thought about such details before. All this historical and beer deconstruction helps to look at Tekken as a cultural phenomenon (on the extreme to me). In anticipation of the third part!

Playprom 2024: Below look

I always support the lighting of the gaming IRL-guts, because every year there are more and more cool games at such events, and people are not added much. Unfortunately, I did not get to the Gamery, but visited Red Expo, so I understand the emotions very well Pony.

Like the « big » fellow, the « game of the game » did not escape the shortcomings that eloquently Writes author (or author, if so more convenient). Problems with the Internet, although it was needed, and some confusion in the organization could interfere with the fullness of pleasure.

What is captivating – this is the honesty of the author, who shares his experience with humor. He plunged into this chaos and, despite all the flaws, remains an optimist. This clearly shows that such festivals are an important part of a game culture. After reading, you really feel the atmosphere of the event and understand that the festival was alive, although not perfect.

The only thing I do not agree is with the « interestingness » of the demon at festivals. With the developers of the games that are mentioned on the blog, I managed to speak personally. And let the technical condition of the games have to polish, it is most valuable to see how the developers watch the players, how they love about their brainchild and what ambitions they are endowed with. It is for such an atmosphere that I like to come to such festivals. But this is my point of view 🙂

I shot a movie on The Last of Us with a small team of fans

Here, of course, it is better not to read, but to look, but still I can’t restrain my delight from the work done!

Short film Daniil Gorelov And his teams are the one project dreams that I lived in 2020 when I was fascinated The Last of Us: Part II and dreamed that I would act in the Moscow film school (although it did not work out). For me, this film is like the embodiment of those ambitions and passions for cinema that I then had.

But oh well, the story is not about me, but about the incredibly cool work, in which the guys invested all their love, which is clearly visible in this small, but delightful short film. I would like a small video of self-staja from filming, and not just a blog, but otherwise, only honor and respect!

Was the sound on SNES better than on Mega Drive?

I need to know one thing about me. I have not come in my ear, but a whole flock. I have no hearing from the word at all, but I love music, I try to pay attention to the audio part of games and various kinds of systems.

IN blog Good work has been done on the study of the technical part of the Big N console and the arguments and historical certificates are given that the sound on SNES was really better.

As an obvious result for me, since https://sweety-win-casino.co.uk/ the Sega Mega Drive/Genesis came out earlier and a little outdated at the time of the direct competitor’s exit, which is noticeable to anyone who played both consoles either by direct or through emulators. The difference is especially noticeable if you play the same projects by the type of ALLADIN or Castlevania.

In any case, I learned a lot for myself. Author, Thanks for the text! Continue in the same vein.

Chinese portables: just play games

Well, what guys? Disputes in the comments? 🙂

After the success of the Sych and the portable from the Valv, the Chinese have awakened the second wind in the creation of budget porting with emulators of old consoles. So that the devil will break the leg to understand their quantity and names. Meanwhile, ordinary users argue with each other about the purchases of all this.

Author Still tried and I painted The main advantages of Chinese portables, why and which of them should take a closer look. I myself have been thinking about such a purchase in the past few months.

And if you are still not sure, then in the comments a discussion has flared up, where you can find out even more new for yourself in this area.

How I stopped worrying and fell in love with a black flag again

Royalcheze material Already at the stage of introduction, it illuminates our eyes with a flash of nuclear nostalgia, from which the heart of any gamer will fuck, whose soul has not yet had time to burn out yet. But let all these angular ogrids and others who saw “some shit” do not bother you – this is not another melancholy blog about how much better was better.

On the contrary, Royalcheze briefly told about his path at the helm of the pirate schooner, which he had to go in his youth, telling not only the advantages of such transactions, but also about obvious inconvenience, as well as how Russia managed to defeat, and why it is now returning now.

In many ways, the situation with video game distribution is introduced into despondency: in our area, legal purchase is often impossible, while throughout the world there is a rapid rejection of physical carriers. Position, to put it mildly, depressing. But in this blog, royal cheese recalls that there are still bays in the world, ready to save a video game heritage and restore elementary justice. If you are also tired of encouraging the “jackets” for their frankly illogical, from the point of view of the economy, actions – we are mercy on board!

P.WITH.: And from this blog I learned that Royalchesee, apparently, like me, a native of Central Asia! Nraaaaaaa!

The game alone

The idea to write this kind of article has long wandered somewhere on the subcortex of my consciousness, but so far some people think, others do! How pleasantly surprised I was when I saw something like blogs to SG. Therefore, not only one of me was interested in this topic.

I was even more glad to see that Kroytor In his own material mentions a series of Penumbra games, since it is precisely the creativity of the Frictional Games in my view that is tightly attached to this ephemeral feeling of a poetic and at the same time terribly dangerous loneliness.

Of course, not all the games given as an example in this blog, I can agree (the same Silent Hill 4: The Room, In my humble opinion, only speaks of loneliness, not allowing it to fully feel), but all this is fierce subjective.

Many thanks to the author of the blog for touching such an interesting and rather subtle matter as immersional loneliness in video game works. Read with pleasure and I advise you!

Ratchet & Clank: Into the Nexus. The end of the era. History of the series, part 9

This Blog, As can be seen by the name, far from the first in Series titanic work on the analysis of the series Ratchet and Clank. But author does not slow down once again immersing us in the crazy universe of Lombaks and his friend. On the blog you will find a detailed retelling of the plot, the inside of Insomniac with their treasures, the analysis of music and composers and a lot more. Since I am also a big fan of the series, I could not resist and not take a short interview from the author of the lawsuit.

Gumboool: As I understand it, you met the RNC 2016, which is not very quoted in the fan community, so I have to ask. Is the setting and gameplay even the most powerful game in the series so captured the mind and consciousness that you have not only decided to go through all the games of the series, including ports and mobile versions, and even decided to create such a complex history of the series? How did you come to this idea?

The author of the Dyu6 blog: R&D 2016 the community is really not particularly in high esteem, but the reasons for this are largely growing from comparisons with R&D 2002. But for newcomers, this is far from so noticeable, and her generally high marks she earned for a reason. Yes, I met a series from this game, and at that time of my life it became the first in a long time, where when passing it was simply, it’s just a child’s funny, and I did not even know how much I missed such feelings. Therefore, I decided to start the series at first, and now those games with PS2 have linked properly. And how I came to the idea of ​​IP is related to the answer to the second question: D

Gumboool: As far as I understand, it is extremely difficult to find any data on the development of games of this series (in my subjective opinion naturally). However, this does not prevent Western bloggers from recording retrospectives devoted to these games. Your text and video are much more scale and only casually touch your personal sensations from games, despite the fact that they are extremely massive. How difficult it is to dig all this information about the developers’ team itself, about the processes within the company and what developers wanted to achieve when trying to create another game? What sources do you usually use?

The author of the Dyu6 blog: It was not particularly difficult to excavate the information. I just went to the English Vicki R& C for secrets in the games themselves, but in the end I came across a huge amount of brief information about development with all links. I really love stories from backstage, so I started reading articles and watching a video from sources – postmortems with the former Gamasutra, presentations with GDC, articles with IGN … this, official artbook, and plus some more searches for interviews and streams of developers – and infa on the hands. So many often crazy stories and so many good games, of which you have been born – you see a similar combo, and therefore I took up this design.

Gumboool: What part of RNC is the best for you personally and why? Or are they spoilers?)

The author of the Dyu6 blog: To be honest, I can’t call any one game the best, simply because the series is so (mainly) keeps a quality bar all this time. But my personal top 3, for example, looks something like this (without distribution in places): R& C: Going Commando – thanks to the influence that she had in the future in the future; A Crack in Time – as one of the most emotional and plot of strong parts;And probably, Rift Apart – Perhaps the best gameplay, a very powerful atmosphere, and in general there are many important for a series of new products. Although in general I love many parts almost the same 🙂

Source engine is a forge of the best mulm in the industry

Beautiful Job, telling about the intricacies of the work of the Source another and about how the engine bugs created a practically standard mulm. I really wanted to take a small interview with author this blog.

Gumboool: What exactly the game prompted you to think about writing a blog on this topic and why? After all, there are many games and engines on which you can also realize an interesting mumer without even resorting to the “help” of the engine bugs.

The author of the Blog Lerkozavrik: It is specifically for writing a blog – Half-Life Opposing Force. Just while I was going through this game, I remembered my theory that all games on the Source engine are famous for their muvment. If we talk about this theory, then it originated after, probably, an endless teenage in Team Fortress 2. I played almost all the games from Valve and I was always interested. I finally believed in this theory after I tried APEX: Legends, which is also built on Source, albeit modified.

Gumboool: Get into the question a little. I would like to clarify one small detail. At the end of the blog, a lot is said about the fact that Valve in TF2 worked on the muvment in the game. Specifically above the rocket jumps. But in the text, unfortunately, I did not see examples of how the same Valve, on the contrary, limit the muke. In the same Left 4 Dead And Ks On official servers, a normal jump that will disperse you to incredible speeds simply fail. In the same way, this has long been limited to Apex Legends. What can you say about this?

The author of the Blog Lerkozavrik: Of course, the mulm is limited where it is not particularly needed. In the dilogy Portal Strafing as such does not exist at all, since it would break all the puzzles. I think it was necessary to clarify that they left the mulm where it managed to enter it in the gameplay organically. IN Left 4 Dead, as for me, he does not quite need it, although avid players sometimes do such pirouettes that you are surprised that it is generally possible. IN CS It was not limited to jump, it is simply very difficult to do there (confirmation of all Zuhn that drove a bunch of years with a bannichop script). In the same TF2 There is no jump either, because it is not needed there. Bannihop, so that we do not say, gives too much advantage than some tough stiff-jump or a beautiful buckthrough. It is not surprising that he is cut out from everywhere.

Gumboool: In the 20th year, the IGN website published the top of the best engines. What is noteworthy for our conversation in TOP entered IW Engine. The engine used in the development of a series COD: Modern Warfare. And which is based on the very Quake Engine. A lot of QE chips went to IWE, but a little different. There is a jump and a rocket jamps, and even individual « parkour » of the server were. But the community was not particularly carried away by this precisely because of the complexity of the execution of these tricks. So there may be difficulty as in the same Quake you can not equate with fun, as Kvaki fans do? I would like to hear your thoughts about this.

The author of the Blog Lerkozavrik: To be honest, I don’t rummage at all for the series COD, played only in the first two parts Modern Warfare. I do not want to say too much, but I think that since it was “difficult”, I dare to assume that there was no complexity curve. Take a surfing from the same contrai as an example: we have an understandable mechanics that can be gradually studying and becoming better. For this reason, there are different difficulties in cards, because the beginner will not be able to go through a complex card. This is logical. You can fully learn any techniques and improve only if there is some kind of skill ceiling. I still can’t go through complex Jump cards in TF2, although I have already devoted about 200 hours only to this.

If certain techniques cannot be put into practice and easily reproduced, then this is no longer fun, but a feverish pixelhanting with a hit in perfect timing. Something like that.

Tekken History: Friendship with Sony, War with Sega, Technology

Although in our current selection there was a blog about a series of famous fighting Tekken, However, to keep silent about work Scorpionx321 We actually cannot. After all, how can you not say a few words about the nascent, practically before our eyes of the monumental history of the series? How not to mention the titanic work of the author, who told in detail about the formation of a religious Mordoboy.

For example, you knew that you had to do the animation of the characters either manually or using a special magnetic seizure of movements. Moreover, this unit was not only uncomfortable, but also outwardly reminded, due to thousands of wiring and belts, some perverted erotic and aesthetic practice of Bondage. Or the fact that the developers initially wanted to fit the fighting girl in a bra in a bra, painted in the colors of the French flag. No? That’s it. Therefore, we ran to read the blog, until we have all the same to you at all.

Black Mesa Soundtrack: Genius Joel Nielsen

Probably a more detailed, more painstaking analysis of the soundtrack Black Mesa We haven’t met yet. She is rock, Angryzombie Not just thesis tells about music, they say it sounds good here, but here not very. No. In her blog, it applies to all game events, one way or another tied on melodies written by composer Joel Nielsen. This article is definitely necessary to both read and listen.

The most laconic, as it seems to us, the blog was described by the respected Journalist, noted in the comments.

And yes. Finally. Dear Angryzombie, Black Mesa – Not the best remake of the currently created. We, like fans of rubbings, say. Here.

There are definitely a lot of strong, cool authors on Stopgame blogs. What, in principle, is evidenced by our selection. However, in terms of creativity, creative thought, approach, users writing under publications, articles and news are not inferior to the authors of the blogs. Therefore, why not highlight a few particular commentators liked? Do not capture, so to speak, their messages for descendants.

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